![]() You could have Race and Coop for example, Race is you and your friend racing towards who finishes the sub faster and in Coop the predators are a lot more aggressive and a lot more in general. I actually would like to see a "private" multiplayer, what I mean is to let players invite a friend or 2 into their match or start a fresh one with a friend.Ĭould also have different types of multiplayer. Devs should start with revising the resource/item building balance, more involved planting that responds to depth, use of fertilizer, etc, and at least one more deep biome.Īdded new content would be cool too (science experiemnts, missions, bosses or whathaveyou), but filling in the current game to make a players survival choices more difficult should be priority #1. Just a bit more polish and content and it will be more than worth the price. The game format and concept is great as it is. Go buy the Rust alpha if you want that FPS survival mentality. Imho The one thing that I think would ruin this game permanently would be multiplayer. So, in short, I’d recommend watching the included first impressions video I’ve set up with this mini-review, but I definitely think that FarSky would be a worthwhile purchase if you’re a fan of survival and crafting games, but are looking for a new setting.Originally posted by Phaedrus:It appears the devs have responded elsewhere that they are considering patching for bugs as well as possible changes or added content. Plus, there’s something fun about being chased by a dangerous shark, don’t you think? The game’s music is relaxing and otherwise well-done, the graphics are very nice and quite fitting of the aquatic setting, and the controls fit perfectly with the game. ![]() Not only does the game come with the primary Adventure mode, but it also features a Sandbox mode that unlocks once you complete the main storyline. Through crafting, better diving helmets can be made (to allow diving at greater depths) as well as better sources of oxygen to allow for longer journeys, and all of that is ultimately necessary to find all nine pieces of the submarine. Mining resources, such as iron in order to build tools, is critical, but so is hunting prey for food (you can die of hunger!) or even getting coal to power the stove to properly cook your food. Because of the limited air supply (which I feel may be too limited at a paltry three minutes and 20 seconds at first), each venture outside the small base must be carefully planned. The player cannot immediately swim to the surface (both because the game limits you, but also because you’d get the bends in real-life) and diving below a certain depth without the proper gear will result in intense pressurization, killing you quickly. What I’ve really enjoyed in my time with this game so far is its attention to underwater physics and the like. In essence, it’s one part Minecraft and one part Miasmata. ![]() Too deep to safely swim to the surface (and with a limited air supply anyway, even if he were to try doing so), he has to set up shop in an abandoned undersea facility and use it as a staging ground to locate the missing pieces of his watercraft, grow food, and build parts to assist him on his journey. In FarSky, players take the role of Nathan, a researcher whose submarine breaks down deep underwater in the middle of the ocean.
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